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Vampiric MaidenSpell 4


ConcentrateManipulateVoid
Source Pathfinder Player Core 2
Traditions Arcane, Divine, Occult
Cast Two Actions
Range 30 feet
Target 1 creature
Saving Throw Fortitude

A ghostly iron maiden snaps shut on the target and drains its vitality for your gain. This deals 4d4 piercing damage and 4d4 void damage, and the target must attempt a Fortitude save. You gain temporary Hit Points equal to the void damage the target takes (after applying resistances, weaknesses, and the like). You lose any remaining temporary Hit Points after 1 minute.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target is briefly trapped within the vampiric maiden. The target takes full damage and is Immobilized by the iron maiden for 1 round or until it uses an Interact action to extricate itself, whichever comes first.

Critical Failure The target takes double damage and is immobilized by the vampiric maiden for 1 round or until it Escapes (the DC is your spell DC), whichever comes first.


Heightened (+1) The piercing and void damage increase by 1d4 each.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.