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Mark of BloodSpell 2


RareCurseManipulate
Source Pathfinder Adventure: Prey for Death
Traditions Arcane, Divine, Occult
Cast Two Actions
Range touch
Target 1 piercing or slashing weapon you're wielding
Duration 1 minute
Saving Throw Will

You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence with your attack. The next creature you successfully Strike with the weapon during the spell's duration takes damage as normal from the attack and must then attempt a Will save; regardless of the outcome of this saving throw, the duration of mark of blood ends. You can have up to one creature cursed by mark of blood at any one time. If you use this spell to mark a different creature, the curse afflicting the previous creature ends.


Critical Success The creature is unaffected.

Success The creature gains a softly glowing mark that resembles Achaekek's symbol somewhere on their body (such as the forehead or back of the hand). This mark can be Concealed by clothing, but is otherwise permanent until the curse is removed.

Failure As success, but you can Seek to attempt to know the direction and general distance (within a mile) to the marked creature if the creature is alive and both you and the creature are on the same plane of existence. When you Seek in this way, you attempt a Perception check against the marked creature's Will DC. On a success, you gain the information, which is accurate at the moment that you Seek. On a critical failure, the curse ends, and the creature's mark vanishes.

Critical Failure As failure, but your Perception checks to Seek the marked creature are automatically successful.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.