🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Scouring PulseSpell 5


UncommonConcentrateLightManipulateVitality
Source Pathfinder Lost Omens Knights of Lastwall
Traditions Arcane, Divine, Occult
Cast Two Actions
Area 10-foot cylinder
Range 120 feet
Saving Throw basic Reflex

Area 10-foot radius, 60-foot-tall cylinder


You inundate the area with concentrated vitality energy, which scours away the stain of undeath. Each creature in the area takes 6d8 vitality damage and must attempt a basic Reflex save. Creatures that fail the save also take (ternary(gte(@item.level,5),1,2))d8 persistent,vitality damage. Creatures that take persistent vitality damage from scouring pulse are wreathed in a heatless halo of light. They emit bright light in a 5-foot radius preventing them from being Concealed; if the creature is Invisible, they're concealed while affected by scouring pulse, rather than being undetected.


Heightened (8th) The vitality damage increases to 9d8 damage, and the persistent vitality damage increases to 2d8 persistent vitality damage. Creatures remain suffused in light for 1d4 additional rounds after removing the persistent vitality damage.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.