Infiltrator's TunnelSpell 4
Source Pathfinder NPC Core
Traditions Arcane, Occult
Cast

Range 60 feet (see text)
Duration 1 minute
Saving Throw Will
It's best to know the ingress and egress points for any location you plan to rob. But it's even better to make your own! You create two portals. One appears on a flat surface you can touch, and the other appears on a different flat surface in range that you can see.
You can move through the portals as though they were adjacent to each other. Any other creature attempting to move through the portals must succeed at a Will saving throw or be teleported up to 30 feet away from their starting point to a random safe space determined by the GM.
Heightened (6th) When you Cast the Spell, you can designate up to 5 other creatures to freely move between the portals.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.