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Mirror MalefactorsSpell 5


ConcentrateIllusionManipulateMentalVisual
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult
Cast Two Actions
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw basic Will

You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows them as they move, even when the creature moves outside the range of the spell. These mirrors reflect the target, though if the target has no reflection, like a vampire, they're unaffected by mirror malefactors. As long as the target is surrounded by mirrors, they're Frightened 1, and they can't reduce their frightened value.

When you Cast the Spell, the reflections leap from the mirrors and attack the target, dealing 7d8 mental damage with a basic Will save. On subsequent turns, this effect repeats the first time you Sustain the spell that turn. If the target critically succeeds at any Will save they attempt against mirror malefactors, the illusory mirrors shatter and the spell ends.


Heightened (+1) The damage for both the initial effect and on subsequent turns increases by 1d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.