Return To EssenceSpell 7
Source Pathfinder #173: Doorway to the Red Star
Traditions Arcane, Divine, Occult
Cast

Range 120 feet
Target one magically sealed or warded doorway or chest
You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Attempt a counteract check against the target spell or magical effect that wards or seals a doorway or chest, such as Lock, or against a spell or effect that deals damage or delivers secondary effects when it's opened, such as Rune Trap. If you succeed, you recover its energy, restoring one of your expended spell slots of 3rd rank or lower.
Heightened (8th) You can restore an expended spell slot of 4th rank or lower.
Heightened (9th) You can restore an expended spell slot of 5th rank or lower.
Heightened (10th) You can restore an expended spell slot of 6th rank or lower.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.