Overselling FlourishSpell 1
Source Pathfinder Lost Omens Firebrands
Traditions Arcane, Occult
Cast

Range 60 feet
Target the triggering creature
Saving Throw Will
Trigger A creature damages you.
You make a grand spectacle out of getting hit. Enhanced by magic, this spectacle features sprays of blood, anguished screams, or other theatrics that appear to result from your foe's attack. The triggering creature must attempt a Will saving throw.
Critical Success The creature is unaffected.
Success The creature is thrown off by your display. The creature becomes Dazzled until the start of your turn.
Failure The creature fully believes your performance, leaving itself open. The creature becomes dazzled and Off-Guard until the start of your turn.
Critical Failure The creature is enraptured by the display. The creature uses its remaining actions to watch you in awe. It then remains dazzled and off-guard until the start of your turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
IllusionEffects and magic items with this trait involve false sensory stimuli.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.