Wall Of MirrorsSpell 4
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Arcane, Occult
Cast

Range 120 feet
You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high. The wall is an inch thick and stands vertically. You must create the wall in an unbroken open space so its edges don't pass through any creatures or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits and precision damage. Everything on each side of the wall is Concealed from creatures on the opposite side. If a creature Strikes the wall, the wall causes the creature to endure the mental anguish of that attack's pain as well; the creature takes 4d4 mental damage and can resist this damage with a basic Will save.
Heightened (+1) The Hit Points of each section of the wall increase by 10.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.