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Veil of SpiritsSpell 2


UncommonConcentrateManipulateSpirit
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Arcane, Divine, Occult
Cast Three Actions
Area 20-foot burst
Range 120 feet
Duration 1 minute
Saving Throw Reflex

You draw on the essence of spiritual energy surrounding you to manifest a misty veil. When a creature that isn't immune to spirit damage begins its turn within the area, it must attempt a Reflex save. You can Dismiss the veil.


Critical Success The creature is unaffected.

Success The creature is Dazzled until the beginning of its next turn.

Failure The creature is dazzled and gains a weakness to spirit damage equal to half your level until the beginning of its next turn as spiritual energy clings to it. A creature with spiritsense can't use that imprecise sense while it's dazzled in this way.

Critical Failure As failure, but the weakness is equal to your level.

Spell Effect: Veil of Spirits


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.