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Radiant GlobeSpell 3


Uncommon​Concentrate​Light​Manipulate​
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Arcane, Divine
Cast Three Actions
Area 10-foot burst
Range 120 feet
Duration 1 minute
Saving Throw Fortitude

You create a dome of brilliant light that destroys projectiles attempting to pass through it. Ammunition from physical ranged attacks—such as arrows, bolts, sling bullets, and other objects of similar size—is destroyed in a flash of light when it passes into or out of the globe's area. Attackers targeting creatures or objects through the globe's surface with physical ranged attacks must succeed at a Fortitude save or become Dazzled for 1 round (Blinded for 1 round on a critical failure).


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.