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Proximal ShiftSpell 6


Concentrate​Manipulate​Teleportation​
Source Pathfinder Impossible Magic
Traditions Arcane, Occult, Primal
Cast Two Actions
Range 60 feet

With a thunderous crack, you disappear from your current location and reappear in an unoccupied space within range that you can see, bringing all non-magical, non-living, unattended matter (including objects) in a 5-foot emanation with you. Creatures within the emanation must succeed at a Reflex save to avoid falling into the crater you leave behind, taking 5 bludgeoning damage and falling Prone. Creatures in a 5-foot emanation on your arrival space take 6d6 bludgeoning damage with a basic Reflex save from the resulting explosion of debris, and the area becomes difficult terrain for 1 minute. At the GM's discretion, the spell might have additional effects based on the nature of the material teleported with you. If the teleport would cause you to bring another creature—even one inside an extradimensional container—the spell fails.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.