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SynchronizeSpell 1


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range touch
Target up to 5 willing creatures
Duration up to 24 hours

You harmlessly place your unique magic sigil in the shape of your choice, which is about 1 square inch in size, on your targets. When you Cast the Spell, you set the duration by choosing a time at which point the sigil flashes dimly three times. After that point, the spell ends. Even though spell durations aren't normally exact, the effects of synchronize are precise to the second. The timer is based on the place where the spell was cast, so entering a plane or area where time flows differently changes how the time elapses in sometimes unpredictable ways.


Heightened (2nd) The spell can target up to 20 willing creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.