Mantis's GraspSpell 4
Source Pathfinder Adventure: Prey for Death
Traditions Arcane, Divine
Cast

Range 120 feet
Target 1 creature
Saving Throw Reflex
You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place. The effects are determined by the creature's Reflex save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is Immobilized for 1 round.
Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC.
Heightened (7th) You can target up to 5 creatures.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.