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Echo JumpSpell 3


UncommonConcentrateForceManipulateTeleportation
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Arcane, Occult
Cast Two Actions
Area 10-foot emanation
Range 30 feet
Saving Throw basic Reflex

You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force. Each creature within a 10-foot emanation from your previous location takes 4d8 force damage.


Heightened (+2) The range increases by 10 feet, and the damage increases by 3d8.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.