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Cinder SwarmSpell 4


ConcentrateFireManipulate
Source Pathfinder Rage of Elements
Traditions Arcane, Primal
Cast Two Actions
Range 60 feet
Target 1 creature
Duration 1 minute

You breathe life into a mass of fiery critters. They swarm the target and create an aura around it in a 5-foot emanation. The target and enemies in the aura are subject to an effect depending on the insects you choose. On subsequent rounds, the first time you Sustain this spell each round, you repeat the effect on the target and all your enemies in the insect aura. Pick a type of insect to determine the effects.


Critical Success The creature takes no damage.

Success The creature takes half damage and is Dazzled for 1 round.

Failure The creature takes full damage and is Blinded for 1 round. It's then temporarily immune to being blinded by cinder swarm for 24 hours.

Critical Failure As failure, but double damage and blinded for 1 minute.


Heightened (+1) Increase the ants' piercing damage and fireflies' fire damage by 2d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.