Blink ChargeSpell 5
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult
Cast

Range 60 feet
Target 1 creature
You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation. You teleport to an empty space adjacent to a creature you can see within range, then make a Strike against the creature with a weapon you're wielding. The Strike deals damage, plus an additional 2d8 force damage, depending on the result of your Strike.
Spell Effect: Blink Charge
Critical Success Double damage, plus after the Strike, you can teleport the target into an empty space up to 5 feet away from its current position. The new space must be on the ground if it started on the ground, in the air if it was flying, and so on.
Success The Strike deals full damage.
Failure The Strike deals no damage, but the target takes 1d8 force damage.
Critical Failure The Strike deals no damage, and you take 1d8 force damage.
Heightened (+2) The spell's range increases by 60 feet, and any force damage the spell deals is increased by 1d8.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ForceEffects with this trait deal force damage or create objects made of pure magical force.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.