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Kgalaserke's AxesSpell 2


UncommonAuditoryConcentrateLinguisticManipulate
Source Pathfinder Lost Omens Rival Academies
Traditions Arcane, Occult
Cast One Action or Two Actions
Range 30 feet
Target 1 creature
Duration 1 minute

The folklore and tales surrounding the legendary hero Kgalaserke are so widespread and well known that a hundred lifetimes would not be enough to have accomplished everything she is reputed to have done. Nevertheless, the stories all contain a unifying theme of her martial prowess despite the odds being stacked against her.

1 You briefly describe Kgalaserke's signature axes and how she came to receive them. The target gains a +1 status bonus to attack rolls for the spell's duration.

2 You revel in a tale of Kgalaserke striking down a foe after a struggle. For the spell's duration, when the target is damaged by a creature's attack, the target gains a +2 circumstance bonus to damage against that creature for 1 round.

Spell Effect: Kgalaserke's Axes


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.