Shadow ProjectileSpell 3
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast

Saving Throw Will
Trigger An ally within 20 feet of you makes a ranged attack roll.
You create an illusory duplicate of your ally's ranged attack. You launch an illusory double of your ally's projectile or spell at the same target, leaving the enemy unsure which attack to avoid. The target takes 3d8 mental damage, depending on its Will save. Regardless of the result of its save, it's temporarily immune to shadow projectile for 1 hour.
Critical Success The creature is unaffected.
Success The creature is Off-Guard against the triggering attack.
Failure The creature is off-guard against the triggering attack and takes full damage from your illusory projectile.
Critical Failure As failure, but double damage.
Heightened (+2) The damage increases by 1d8.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
ShadowThis magic involves shadows or the energy of the Netherworld.
VisualA visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.