Grisly GrowthsSpell 5
Source Pathfinder Player Core 2
Traditions Arcane, Primal
Cast

Range 60 feet
Target 1 corporeal creature
Saving Throw basic Fortitude
This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result. The target takes 10d6 piercing damage (basic Fortitude save) as the new features erupt. This spell has no effect on a target with a mutable anatomy or no limbs, such as an ooze or a protean. The growths rot rapidly and fall away after 1 round.
In addition, unless the initial target critically succeeds, creatures within 30 feet of the target, including the target, must attempt will saves, after which they're temporarily immune to this secondary effect of grisly growths for 1 hour. This additional effect is a mental and visual effect.
Success The creature is unaffected.
Failure The creature is Sickened 1.
Critical Failure The creature is Sickened 2.
Heightened (+1) The damage increases by 2d6.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.