Manifestation of SpiritsSpell 2
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Divine, Primal
Cast

Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will
You open the target's eyes to the plethora of spirits surrounding itβand it sees all these spirits as menacing and powerful. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target believes every spirit it sees is an imminent threat. It's Stupefied 3 for 1 round.
Failure As success, but the effect lasts 1 minute.
Critical Failure As failure, and the target becomes Confused for 1 round.
Heightened (6th) You can target up to 5 creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.