TanglecurseSpell 6
Source Pathfinder #211: The Secret of Deathstalk Tower
Traditions Divine, Primal
Cast

Range 30 feet
Target 1 creature
Saving Throw Will
Tanglebriar has been called a "curse on the land," which has inspired Treerazer's cult to develop this notorious spell. The target must attempt a Will save.
Critical Success The target is unaffected.
Success A fungal bloom springs up from the ground in a 5-foot emanation around the target. This area is difficult terrain for creatures that enter the area. The target treats all terrain as difficult terrain since this swath of fungus moves with them as they do, transforming into a tangle of spores and floating tendrils if the target flies or a thick swath of stringy floating algae if the target swims. This effect ends after 1 minute or as soon as the curse is lifted, whichever comes first.
Failure As success, but the fungal bloom increases to 10 feet. It persists until the curse is lifted. In addition, the target is also affected by the spores exuded by the fungal bloom—roll 1d4 and consult the results below to see how the spores affect them. This affect reactivates automatically every 24 hours, replacing the previous result.
1: The spores cause atrophy; the target is Enfeebled 1.
2: The spores cause fibrous fungal growths to sprout from the target; the target is Clumsy 1.
3: The spores settle in the target's blood and flesh and cause great pain; the target is Drained 1.
4: The spores intrude upon the mind and cause hallucinations; the target is Stupefied 1.
Critical Failure As failure, but the emanation increases to 15 feet, and the condition value caused by the spores increases to 2.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
CurseA curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.