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Guiding StarSpell 2


ConcentrateDetectionManipulateMental
Source Pathfinder Impossible Magic
Traditions Divine, Primal
Cast Two Actions
Range planetary
Target 1 creature you've met
Duration until your next daily preparations

Using mystical magic, you call on the constellations of the night sky to guide a creature to the location where you've Cast the Spell. Each time the target views the stars, it receives a mental nudge toward your chosen location, though it isn't compelled to follow. The target can recognize you as the source. If the creature goes to another planet or plane, the spell's effects are suppressed, but they resume if the creature returns.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Detection

Effects with this trait attempt to determine the presence or location of a person, object, or aura.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.