Antlion TrapSpell 3
Source Pathfinder Howl of the Wild
Traditions Primal
Cast

Area 15-foot burst
Range 120 feet
Duration 1 minute
Saving Throw Reflex
You transmute the ground into a conical pit trap of loose sand that becomes difficult terrain for the duration. A creature or unsecured object that enters the sand or starts its turn in the sand is moved toward the center, depending on the result of its Reflex save. This is forced movement. If there isn't enough space near the center of the pit, affected creatures and objects move as far as they can without being blocked, up to the amount set by their saving throw outcomes.
Critical Success The creature is unaffected.
Success The creature moves 5 feet toward the center.
Failure The creature moves 10 feet toward the center.
Critical Failure As failure, and the creature becomes Immobilized in the pit. It can attempt to Escape against your spell DC.
Heightened (+2) Increase the area of the spell and the amount a creature moves on a failure by 5 feet.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.