Albatross CurseSpell 2
Source Pathfinder Howl of the Wild
Traditions Occult, Primal
Cast

Range 30 feet
Target 1 creature
Duration 1 minute (see text)
Saving Throw Will
You create a spectral albatross, a guiding bird for sailors, to hover around the target. You and allies within 30 feet of the target gain a +1 circumstance bonus to attacks against the target. The target creature can spend an action to Strike the albatross, which automatically succeeds and kills it. The target must then attempt a Will save against your spell DC.
Spell Effect: Albatross Curse
Critical Success The target is unaffected.
Success The guilt of slaughtering a bird of good fortune weighs on the target's mind. The target is Stupefied 1 for 1 round.
Failure The albatross hangs around a cord from the target's neck (or closest equivalent) for 1 minute, cursing them for their transgression. During this time, the target must roll twice and take the worse result on their next Will save, after which the albatross disappears.
Spell Effect: Albatross Curse (Failure)
Critical Failure As failure, but the duration is 1 hour.
Spell Effect: Albatross Curse (Critical Failure)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MisfortuneA misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.