| Name | Traits | Description |
All-Encompassing Hunger  | UncommonDeathFocusManipulateVoidWizard | You reach out to devour a life, regardless of whether you need it for sustenance. |
Appeal to Authority  | UncommonConcentrateEmotionFocusMentalSubtleWizard | You implant a thought in your target's mind that resembles an authority figure in their life, influencing how they feel about you. |
Augmented Body  | UncommonConcentrateFocusMorphWizard | You magically augment your body with clockwork parts and magitech innovations. |
Call of the Grave  | UncommonAttackConcentrateFocusManipulateWizard | You fire a ray of sickening energy. |
Charming Push  | UncommonConcentrateFocusIncapacitationMentalWizard | You push at the target's mind to deflect their ire. |
Circle of Weakness  | UncommonConcentrateFocusManipulateWizard | Winning magical combat often requires exploiting weakness. |
Crescent Scepter  | UncommonEmotionFearFocusManipulateMentalVisualWizard | You hold up any object, which takes on the appearance of glowing regalia in the eyes of those who look on you, representing the political or religious institute most feared by each creature. |
Cutting Eye  | UncommonConcentrateFocusWizard | Spell Effect: Cutting Eye . |
Debilitating Terror  | UncommonConcentrateFearFocusIncapacitationMentalWizard | You fill the target's mind with terrifying images to disrupt their combat focus. |
Diviner's Sight  | UncommonConcentrateFocusFortuneWizard | You glimpse into the target's future. |
Earthworks to  | UncommonConcentrateEarthFocusManipulateWizard | With a ripple of earth, you raise small barriers from the ground. |
Extradimensional Cover  | UncommonConcentrateExtradimensionalFocusManipulateWizard | You've learned how to bring extradimensional spaces filled with debris into your current reality. |
Fact Check  | UncommonConcentrateFocusWizard | |
Force Bolt  | UncommonFocusForceManipulateWizard | You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. |
Fortify Summoning  | UncommonConcentrateFocusWizard | As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience. |
Friendly Push  | UncommonConcentrateFocusManipulateWizard | You exert magical force to propel a willing creature up to 10 feet in a straight line, including upward, though if they aren't on solid ground or have another way to maintain their height (such as a fly Speed) when the movement ends, they fall. |
Grasping Vine  | UncommonConcentrateFocusManipulatePlantWizardWood | A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around. |
Hand of the Apprentice  | UncommonAttackFocusManipulateWizard | You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon. |
Heart's Hook  | UncommonConcentrateEmotionFocusManipulateMentalWizard | You drive two creatures toward a fated meeting. |
Physical Boost  | UncommonConcentrateFocusWizard | You temporarily improve the target's physique. |
Precious Gleam  | UncommonConcentrateFocusManipulateMentalWizard | You temporarily enhance a weapon, replacing it with finer materials. |
Protective Wards  | UncommonAuraFocusManipulateWizard | You expand a ring of glyphs that shields your allies. |
Reclined Apport  | UncommonConcentrateFocusManipulateTeleportationWizard | Walking over to an item to pick it up is so much effort. |
Scramble Body  | UncommonConcentrateFocusManipulateWizard | Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions. |
Unexpected Windfall  | UncommonConcentrateFocusManipulateMetalWizard | Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe. |
Vengeful Glare  | UncommonConcentrateFocusWizard | Your gaze falls on a creature, filled with icy vengeance or fiery wrath. |
Warped Terrain to  | UncommonConcentrateFocusIllusionManipulateVisualWizard | You create illusory hazards that cover all surfaces in the area (typically the ground). |
| Name | Traits | Description |
Capital Dividend  | UncommonConcentrateFocusWizard | For the next minute, any time you would regain Hit Points from a healing effect, this magic amplifies the effect, and you regain an additional 8 Hit Points. |
Community Restoration  | UncommonConcentrateFocusHealingWizard | Spell Effect: Community Restoration . |
Conjured Clockwork  | UncommonConcentrateFocusManipulateWizard | You conjure a complex clockwork device on the ground and cause it to slowly spread across the battlefield. |
Dimensional Steps  | UncommonFocusManipulateTeleportationWizard | You teleport to a location up to 20 feet away within your line of sight. |
Elemental Tempest  | UncommonConcentrateFocusSpellshapeWizard | Your spellcasting surrounds you in a storm of elemental energy. |
Energy Absorption  | UncommonFocusWizard | You're used to mitigating the damage done by bombs, siege engines, and magical artillery. |
Hot Air  | UncommonFireFocusManipulateWizard | Your enemies are full of hot air, so you make their lungs burn when they try to talk. |
Interdisciplinary Incantation  | UncommonConcentrateFocusWizard | You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time. |
Invisibility Cloak  | UncommonFocusIllusionManipulateWizard | You become Invisible, with the same restrictions as the 2nd-rank Invisibility spell. |
Life Siphon  | UncommonConcentrateFocusHealingWizard | You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per rank of the spell. |
Personal Runewell  | UncommonConcentrateFocusManipulateWizard | Spell Effect: Personal Runewell The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell's caster that deal 4d6 force damage, with a basic Reflex save. |
Quantic Dampening  | UncommonAuraConcentrateFocusManipulateWizard | You demonstrate exceptional control over elemental forces, allowing you to mitigate the effects of energy damage. |
Rapid Retreat  | UncommonFocusTeleportationWizard | Spell Effect: Rapid Retreat . |
Rune of Observation  | UncommonConcentrateFocusWizard | You inscribe an invisible eye-shaped rune in the air, creating a sensor as Clairvoyance. |
Shielding Formation  | UncommonConcentrateFocusForceManipulateWizard | You conjure magical shields of force to protect your allies around you. |
Shifting Form  | UncommonFocusManipulateMorphWizard | You change your body to better suit the moment. |
Shroud of the Mantis  | UncommonFocusIllusionManipulateWizard | You wrap yourself in a crimson cloak that renders you Invisible, with the same restrictions as a 2nd-rank Invisibility spell. |
Spiral of Horrors  | UncommonAuraConcentrateEmotionFearFocusManipulateMentalWizard | Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it. |
Unbounded Sphere  | UncommonConcentrateFocusManipulateWizard | You magically desynchronize the current plane of existence, trapping creatures in an area that loops back on itself in the manner of an unbounded plane. |
Unsettling Perspective  | UncommonConcentrateEmotionFocusMentalWizard | You reach into a creature's mind and give them a glimpse of their place in the universe, learning how they perceive their position within society while damaging their mind with the truth of their insignificance relative to all of existence. |