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wizard Spells



1st Level


NameTraitsDescription
All-Encompassing Hunger One ActionUncommonDeathFocusManipulateVoidWizard You reach out to devour a life, regardless of whether you need it for sustenance.
Appeal to Authority One ActionUncommonConcentrateEmotionFocusMentalSubtleWizard You implant a thought in your target's mind that resembles an authority figure in their life, influencing how they feel about you.
Augmented Body One ActionUncommonConcentrateFocusMorphWizard You magically augment your body with clockwork parts and magitech innovations.
Call of the Grave Two ActionsUncommonAttackConcentrateFocusManipulateWizard You fire a ray of sickening energy.
Charming Push One ActionUncommonConcentrateFocusIncapacitationMentalWizard You push at the target's mind to deflect their ire.
Circle of Weakness One ActionUncommonConcentrateFocusManipulateWizard Winning magical combat often requires exploiting weakness.
Crescent Scepter One ActionUncommonEmotionFearFocusManipulateMentalVisualWizard You hold up any object, which takes on the appearance of glowing regalia in the eyes of those who look on you, representing the political or religious institute most feared by each creature.
Cutting Eye ReactionUncommonConcentrateFocusWizard Spell Effect: Cutting Eye .
Debilitating Terror One ActionUncommonConcentrateFearFocusIncapacitationMentalWizard You fill the target's mind with terrifying images to disrupt their combat focus.
Diviner's Sight One ActionUncommonConcentrateFocusFortuneWizard You glimpse into the target's future.
Earthworks One Action to Three ActionsUncommonConcentrateEarthFocusManipulateWizard With a ripple of earth, you raise small barriers from the ground.
Extradimensional Cover Two ActionsUncommonConcentrateExtradimensionalFocusManipulateWizard You've learned how to bring extradimensional spaces filled with debris into your current reality.
Fact Check ReactionUncommonConcentrateFocusWizard
Force Bolt One ActionUncommonFocusForceManipulateWizard You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic.
Fortify Summoning One ActionUncommonConcentrateFocusWizard As you call a creature to your side, your magic transforms its body, heightening its ferocity and fortifying its resilience.
Friendly Push One ActionUncommonConcentrateFocusManipulateWizard You exert magical force to propel a willing creature up to 10 feet in a straight line, including upward, though if they aren't on solid ground or have another way to maintain their height (such as a fly Speed) when the movement ends, they fall.
Grasping Vine Two ActionsUncommonConcentrateFocusManipulatePlantWizardWood A thick, curling vine erupts from the ground beneath you and stretches to the target, allowing you to move it around.
Hand of the Apprentice One ActionUncommonAttackFocusManipulateWizard You take advantage of one of the most fundamental lessons of magic to levitate and propel your weapon.
Heart's Hook Two ActionsUncommonConcentrateEmotionFocusManipulateMentalWizard You drive two creatures toward a fated meeting.
Physical Boost One ActionUncommonConcentrateFocusWizard You temporarily improve the target's physique.
Precious Gleam One ActionUncommonConcentrateFocusManipulateMentalWizard You temporarily enhance a weapon, replacing it with finer materials.
Protective Wards One ActionUncommonAuraFocusManipulateWizard You expand a ring of glyphs that shields your allies.
Reclined Apport One ActionUncommonConcentrateFocusManipulateTeleportationWizard Walking over to an item to pick it up is so much effort.
Scramble Body Two ActionsUncommonConcentrateFocusManipulateWizard Your magic throws the creature's biology into disarray, inducing nausea, fever, and other unpleasant conditions.
Unexpected Windfall Two ActionsUncommonConcentrateFocusManipulateMetalWizard Coins, trinkets carved from heavy stone, and other cumbersome treasures rain down upon a foe.
Vengeful Glare One ActionUncommonConcentrateFocusWizard Your gaze falls on a creature, filled with icy vengeance or fiery wrath.
Warped Terrain One Action to Three ActionsUncommonConcentrateFocusIllusionManipulateVisualWizard You create illusory hazards that cover all surfaces in the area (typically the ground).

4th Level


NameTraitsDescription
Capital Dividend ReactionUncommonConcentrateFocusWizard For the next minute, any time you would regain Hit Points from a healing effect, this magic amplifies the effect, and you regain an additional 8 Hit Points.
Community Restoration ReactionUncommonConcentrateFocusHealingWizard Spell Effect: Community Restoration .
Conjured Clockwork Two ActionsUncommonConcentrateFocusManipulateWizard You conjure a complex clockwork device on the ground and cause it to slowly spread across the battlefield.
Dimensional Steps One ActionUncommonFocusManipulateTeleportationWizard You teleport to a location up to 20 feet away within your line of sight.
Elemental Tempest One ActionUncommonConcentrateFocusSpellshapeWizard Your spellcasting surrounds you in a storm of elemental energy.
Energy Absorption ReactionUncommonFocusWizard You're used to mitigating the damage done by bombs, siege engines, and magical artillery.
Hot Air One ActionUncommonFireFocusManipulateWizard Your enemies are full of hot air, so you make their lungs burn when they try to talk.
Interdisciplinary Incantation ReactionUncommonConcentrateFocusWizard You gather the embers of another caster's spell, using your understanding of unified magic to pick apart their formulas and incantations well enough to imitate the spell yourself, if only for a short time.
Invisibility Cloak Two ActionsUncommonFocusIllusionManipulateWizard You become Invisible, with the same restrictions as the 2nd-rank Invisibility spell.
Life Siphon ReactionUncommonConcentrateFocusHealingWizard You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points per rank of the spell.
Personal Runewell Two ActionsUncommonConcentrateFocusManipulateWizard Spell Effect: Personal Runewell
  • The runewell punishes enemies foolish enough to attempt magic in your seat of power, firing arcane bolts at the spell's caster that deal 4d6 force damage, with a basic Reflex save.
  • Quantic Dampening Two ActionsUncommonAuraConcentrateFocusManipulateWizard You demonstrate exceptional control over elemental forces, allowing you to mitigate the effects of energy damage.
    Rapid Retreat ReactionUncommonFocusTeleportationWizard Spell Effect: Rapid Retreat .
    Rune of Observation One ActionUncommonConcentrateFocusWizard You inscribe an invisible eye-shaped rune in the air, creating a sensor as Clairvoyance.
    Shielding Formation Two ActionsUncommonConcentrateFocusForceManipulateWizard You conjure magical shields of force to protect your allies around you.
    Shifting Form One ActionUncommonFocusManipulateMorphWizard You change your body to better suit the moment.
    Shroud of the Mantis Two ActionsUncommonFocusIllusionManipulateWizard You wrap yourself in a crimson cloak that renders you Invisible, with the same restrictions as a 2nd-rank Invisibility spell.
    Spiral of Horrors Two ActionsUncommonAuraConcentrateEmotionFearFocusManipulateMentalWizard Shades and spirits howl and whirl around you in a display that strikes fear into the hearts of all who witness it.
    Unbounded Sphere Two ActionsUncommonConcentrateFocusManipulateWizard You magically desynchronize the current plane of existence, trapping creatures in an area that loops back on itself in the manner of an unbounded plane.
    Unsettling Perspective One ActionUncommonConcentrateEmotionFocusMentalWizard You reach into a creature's mind and give them a glimpse of their place in the universe, learning how they perceive their position within society while damaging their mind with the truth of their insignificance relative to all of existence.