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Personal RunewellFocus 4


Uncommon​Concentrate​Focus​Manipulate​Wizard​
Source Pathfinder Lost Omens Rival Academies
Cast Two Actions
Area 15-foot cylinder
Range 30 feet
Duration 1 minute
Saving Throw basic Reflex

Area (continued) 15-foot radius, 30-foot-tall cylinder


The runelords of Thassilon pioneered the creation of runewells, magical artifacts that could extract and store the power of sin magic from mortal souls. A circle of light carves its way across the ground as you create your very own runewell, your personal rune flaring to life within it as you add your own sin to those seven revered in the past. Whenever any creature Casts a Spell within your personal runewell, the well resonates, with your choice of effects.

If you cast personal runewell a second time, your previous personal runewell vanishes. You can Dismiss the spell.


Heightened (+1) The amount of damage dealt by the runewell's bolts increases by 1d6.


PFS Note: Within the area of a personal runewell spell, the caster chooses the effect each time a spell is cast. This can be a different effect for different spells.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Wizard

This indicates abilities from the wizard class.