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Heart's HookFocus 1


Uncommon​Concentrate​Emotion​Focus​Manipulate​Mental​Wizard​
Source Pathfinder Lost Omens Rival Academies
Cast Two Actions
Range 120 feet
Target two creatures
Saving Throw Will

You drive two creatures toward a fated meeting. Each will be compelled toward the other, but you can elect to have one automatically succeed on its saving throw.


Success The creature is unaffected.

Failure The creature must spend the first action on its next turn to approach its partner. It can't Delay or take any reactions until it has obeyed this urge.

Critical Failure As failure, but the target must use all its actions on its next turn.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsβ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Wizard

This indicates abilities from the wizard class.