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Extradimensional CoverFocus 1


Uncommonโ€‹Concentrateโ€‹Extradimensionalโ€‹Focusโ€‹Manipulateโ€‹Wizardโ€‹
Source Pathfinder Impossible Magic
Cast Two Actions
Area 5-foot square
Range 30 feet
Duration 1 minute

You've learned how to bring extradimensional spaces filled with debris into your current reality. You create this extradimensional cover in a square within range that is either empty or occupied by you or an ally. The extradimensional cover doesn't impede movement through it, but only you and your allies can end your movement in the space. If another creature attempts to end their movement in the cover, they are pushed to the nearest unoccupied space chosen at random. The space merges reality with your demiplane, creating swaths of semi-real debris which provide standard cover to any creature occupying the space.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Extradimensional

This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Wizard

This indicates abilities from the wizard class.