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Unbounded SphereFocus 4


Uncommon​Concentrate​Focus​Manipulate​Wizard​
Source Pathfinder Impossible Magic
Cast Two Actions
Area 10-foot burst
Range 30 feet
Duration 1 minute
Saving Throw Will

You magically desynchronize the current plane of existence, trapping creatures in an area that loops back on itself in the manner of an unbounded plane. Whenever a creature attempts to enter or leave the area, they must attempt a Will saving throw.


Critical Success The creature moves into or out of the area as intended.

Success The creature moves into or out of the area successfully but appears it a random unoccupied space adjacent to the edge of the area.

Failure The creature fails to enter or exit the area, instead appearing at a random, unoccupied space adjacent to the edge of the area, and their movement immediately ends.

Critical Failure As failure, except the creature can't attempt to enter or leave again this turn.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Wizard

This indicates abilities from the wizard class.