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Haven in the EtherRitual 9


RareExtradimensionalTeleportation
Source Pathfinder Impossible Magic
Cast 1 week
Cost building materials worth 25,000 gp
Secondary Casters 3
Primary Check Arcana (legendary) or Occultism (legendary)
Secondary Checks Arcana or Occultism, or Crafting or Survival
Area 20-foot burst
Range 120 feet
Duration varies

You create an extradimensional haven that pierces through the overlapping planes (Creation's Forge, the Ethereal Plane, First World, the Universe, the Netherworld, and the Void). The haven's entrance is accessible on all the overlapping planes, in the same location on each. Your haven takes on the appearance that you choose, such as a cottage, a tree, a tower, or a cave. You and any attuned creature (see below) can enter the haven from any of the above planes; the haven is invisible and inaccessible to all other creatures. A creature inside the haven can select which overlapping plane they appear in when they exit it. If a creature is in the haven when the ritual's duration ends, they appear in an overlapping plane of their choice.

You and the secondary casters become attuned to the haven at the successful conclusion of the ritual. You can attune additional creatures to your haven as a 10-minute activity while within 15 feet of an entrance. Once attuned, a creature constantly senses the haven's location, including its direction and distance, while they share a plane with one of its entrances. You can Dismiss this attunement for any number of creatures while you are within the haven.


Critical Success The duration is 1 month.

Success The duration is 1 week.

Failure The haven fails to pierce through planes.

Critical Failure Your haven attracts pests from the Ethereal Plane, which sap its resonant energy. These creatures swarm it until they've fully consumed the ritual's magic, likely attacking the casters in the process.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Extradimensional

This effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.