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Crushing GroundFocus 1


Uncommonโ€‹Concentrateโ€‹Earthโ€‹Focusโ€‹Manipulateโ€‹
Source Pathfinder Rage of Elements
Cast Two Actions
Range 60 feet
Target 1 creature
Duration 1 round
Saving Throw Reflex

You tear open the ground then slam it shut. The target creature takes 2d6 bludgeoning damage with a Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage, is Off-Guard, and takes a โ€“10-foot circumstance penalty to Speed.

Critical Failure The target takes double damage and is off-guard and Immobilized. It can attempt to [/act escape] against your spell DC. If it doesn't Escape, the target takes an additional 2d6 bludgeoning damage when the spell ends.

Spell Effect: Crushing Ground


Heightened (+1) Increase the initial damage and additional damage by 2d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.