Call the TenFocus 4
Source Pathfinder Lost Omens Rival Academies
Cast

Range 30 feet
Target up to 10 creatures, including yourself
Saving Throw basic Fortitude
The Ten Magic Warriors were the first of the Magaambya's students, and they come to your aid even now. An indistinct spirit appears near each target, each wearing a different mask of the Ten Magic Warriors. The spirits then either strike their designated targets with magical energy, dealing each one 4d6 spirit damage with a basic Fortitude save, or shield them, granting their target resistance 3 to physical and spirit damage until the beginning of your next turn. You designate which targets are attacked and which are shielded.
Spell Effect: Call the Ten
Heightened (+2) The amount of damage increases by 1d6 and the amount of resistance increases by 2.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.