HeartboltSpell 6
Source Pathfinder Impossible Magic
Traditions Divine
Cast

Area 20-foot emanation
Range 60 feet
Target 1 willing living creature or 1 undead creature
Saving Throw basic Fortitude
Your heart ejects a bolt of pure life energy, which plunges into the body of your target before it explodes into a plume of vital energy. If the target is a willing living creature, it regains 3d10+15 Hit Points. If the target is undead, the bolt deals that amount of vitality damage to it instead, with a basic Fortitude save.
The energy then explodes outward, affecting all other creatures within a 20-foot emanation from the original target, healing living creatures for (floor(@item.rank / 2) * 5) vitality,healing Hit Points and dealing (floor(@item.rank / 2) * 5) vitality damage to undead creatures with a basic Fortitude saving throw.
Heightened (+2) The amount of healing or damage the original target receives increases by 1d10+5, and the healing or damage that all creatures receive from the emanation increases by 5.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.