Pernicious PoltergeistSpell 4
Source Pathfinder Impossible Magic
Traditions Divine, Occult
Cast

Area 10-foot burst
Range 60 feet
Duration 1 minute
You create an echo of a powerful poltergeist, temporarily anchoring it to the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains Invisible unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.
Deathly Assault (void) The poltergeist focuses on one creature in the area and flies through that creature, dealing (4 + floor((@item.rank - 4)/2))d10 void damage (fortitude save).
Frighten (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a will save, becoming Frightened 2 on a failure.
Telekinetic Storm (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take (4 + floor((@item.rank - 4)/2))d8 force damage (reflex save).
Heightened (+2) The damage of the deathly assault effect increases by 1d10, and the damage of the telekinetic storm effect increases by 1d8.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.