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Spiritual EpidemicSpell 8


ConcentrateCurseManipulateSpirit
Source Pathfinder Player Core 2
Traditions Divine, Occult
Cast Two Actions
Range 120 feet
Target 1 creature
Duration varies
Saving Throw Will

You curse the target, sapping its spirit and leaving a contagious trap in its essence. The target must attempt a Will save. Any creature that casts a divine or occult spell on the target while it's affected is targeted by spiritual epidemic and must also attempt a Will save. The curse continues to spread in this way.


Critical Success The target is unaffected.

Success The target is Enfeebled 2 and Stupefied 2 for 1 round.

Failure The target is enfeebled 2 and stupefied 2 for 1 minute and Enfeebled 1 and Stupefied 1 permanently.

Critical Failure The target is Enfeebled 3 and Stupefied 3 for 1 minute and enfeebled 2 and stupefied 2 permanently.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Curse

A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.