Attacked from WithinSpell 7
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Divine, Occult
Cast

Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will
You assert your power over the target's own spirit as you reach deep into its soul in order to discover a moment of excruciating anguish, debilitating humiliation, or abject despair. The target takes 12d8 spirit damage and must attempt a Will save.
Critical Success The target takes no damage, with a brief sensation of pain followed by a pleasant memory.
Success The target takes half damage and is Frightened 1.
Failure The target takes full damage and is Frightened 2.
Critical Failure The target takes double damage and is frightened 2 and Off-Guard for 1 round.
Heightened (+1) The damage increases by 2d8.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.