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Shadow's WebFocus 7


Uncommon​Concentrate​Focus​Manipulate​Monk​
Source Pathfinder Player Core 2
Cast Two Actions
Area 30-foot emanation
Saving Throw Fortitude

Grasping darkness surges from you, dealing 14d4 void damage. Each creature in the area must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Enfeebled 1 for 1 round.

Failure The creature takes full damage and is Enfeebled 2 for 1 round.

Critical Failure The creature takes double damage, is Stunned 1, and enfeebled 2 for 1 round, and Immobilized for 1 round or until it Escapes, whichever comes first.


Heightened (+1) The void damage increases by 2d4.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.