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Inevitable DestinationFocus 4


Rareโ€‹Clericโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹
Source Pathfinder Dark Archive (Remastered)
Cast Two Actions
Range 30 feet
Target you and 1 enemy
Duration 2 rounds
Saving Throw Will

You twist the paths of the target, ensuring that each one leads to you. The target attempts a Will saving throw.


Critical Success The spell has no effect.

Success Your pull hampers the target's footsteps. It takes a โ€“10-foot circumstance penalty to its Speeds until the end of its next turn.

Failure The target can't move any farther from you than it was when you Cast the Spell, though it can move in such a way that it maintains an equal distance. If you move farther away from the target than the initial distance, the spell ends. The targeted foe can attempt to Escape against your spell DC. If it succeeds, the spell ends.

Critical Failure As failure, plus the target is pulled 10 feet closer to you and falls Prone, tripping in its haste to move toward you.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.