Teeth to TerrorSpell 2
Source Pathfinder #181: Zombie Feast
Traditions Occult
Cast

Range 30 feet
Target 1 creature with teeth
Duration 1 minute
Saving Throw Will
The target believes its teeth are falling out, crawling along its face, stabbing into its body, and cramming themselves down its throat. The target takes 2d4 mental damage and 1d4 persistent,mental, depending on its Will save. The target takes a -1 circumstance penalty to Strikes with its jaws or teeth while it is taking persistent mental damage.
Critical Success The target is unaffected.
Success The target takes half damage and no persistent mental damage.
Failure The target takes full damage and persistent mental damage and is Frightened 1.
Critical Failure The target takes full damage and persistent mental damage and is Frightened 3.
Heightened (+2) You can target two additional creatures, the mental damage increases by 2d4, and the persistent mental damage increases by 1d4.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
IllusionEffects and magic items with this trait involve false sensory stimuli.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.