Life TapFocus 1
Source Pathfinder Impossible Magic
Cast

Range 30 feet
Target 1 of your thralls
Saving Throw Fortitude
Using a thrall as a siphon, you attempt to drain the life essence of a creature and use it to restore the life of yourself or an ally. One creature within 30 feet of the targeted thrall must attempt a Fortitude saving throw. The targeted thrall is then destroyed.
Critical Success The target is unaffected.
Success The creature is Drained 1 but recovers after 1 minute. You or an ally of your choice within 30 feet of the thrall regains Hit Points equal to double the amount the creature lost. A creature can be healed by this spell only once every 10 minutes.
Failure As success, but Drained 2.
Critical Failure As success, but Drained 3.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FocusFocus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Points—you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
NecromancerThis indicates abilities from the necromancer class.