Voracious GestaltSpell 9
Source Pathfinder Impossible Magic
Traditions Divine, Occult
Cast

Area 30-foot emanation
Duration 1 minute
Saving Throw basic Fortitude
You create a powerful spirit entity that grows and builds strength by consuming the spirits of foes you both slay. When you Cast the Spell, the gestalt deals 14d6 void damage to all living creatures of your choice in the area, with a basic Fortitude save. Creatures you choose that end their turns in the area take (@item.level -3)d6 void damage, with a basic Fortitude save.
At the end of each of your turns, if you killed a living creature during that turn or if the gestalt's damage killed a creature since the end of your last turn, you add the slain creature's soul to the gestalt. The emanation's radius increases by 20 feet and the damage dealt by the aura increases by 1d6. (Note that this increase only happens once, even if you killed multiple living creatures that turn.) As normal for determining threat level, the GM determines if a creature is of significant enough threat to empower the gestalt; in general, a creature several levels below you rarely poses a significant threat.
Heightened (10th) The initial damage increases to 16d6 and the aura's damage starts at 7d6 void damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuraAn aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
DeathAn effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
VoidEffects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.