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Manifest WillCantrip 1


RareAuraCantripConcentrateHexWitch
Source Pathfinder War of Immortals
Cast One Action
Area 10-foot emanation
Duration 1 minute

You unleash energy from the broken connection to your patron. You are Concealed from creatures beyond the edge of the emanation but can't use that concealment to Hide. Any creature that begins its turn in the emanation is affected based on your patron's tradition.

Aura: Manifest Will

Spell Effect: Manifest Will


Heightened (+1) An arcane manifestation increases its weakness by 1 and a divine manifestation increases its temporary Hit Points by 2.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Hex

A hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.

Witch

This indicates abilities from the witch class.