Sting of the SeaCantrip 1
Source Pathfinder Howl of the Wild
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Fortitude
A long tentacle like that belonging to an octopus, anemone, or man-of-war, dripping with briny water, appears from a glowing blue portal to wrap around the target's face, blocking its vision. For the duration of the spell, the target must attempt a Fortitude save at the beginning of its turn. The portal follows the target around, and the tentacle can't be targeted or harmed.
Critical Success The target is unaffected.
Success The target takes a –2 penalty to Perception checks involving vision until the end of its turn. Spell Effect: Sting of the Sea
Failure The target is Dazzled until the end of its turn.
Critical Failure The target is Blinded until the end of its turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
HexA hex is a spell caused by your patron's direct attention and intervention. Your patron does not take well to being disturbed repeatedly, so you can cast only one spell that has the hex trait each turn; attempts to use a second automatically fail and usually cause your familiar to hiss in displeasure as your patron rejects your call.
WitchThis indicates abilities from the witch class.