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Booming BlastFocus 1


Uncommonโ€‹Concentrateโ€‹Emotionโ€‹Focusโ€‹Magusโ€‹Mentalโ€‹
Source Pathfinder Impossible Magic
Cast One Action
Area 20-foot emanation

Requirements You're wielding a loaded firearm.


You amplify the already intense cracking noise of your gunshot to spread terror through the ranks of your foes. Make a ranged firearm Strike. Regardless of the result, each enemy in a 20-foot emanation around you must succeed at a Will save against your spell DC or be Frightened 1 (or Frightened 2 on a critical failure).


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Magus

This indicates abilities from the magus class.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.