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With Friends like TheseSpell 2


ConcentrateEmotionManipulateMental
Source Pathfinder Lost Omens High Seas
Traditions Occult
Cast Two Actions
Range 30
Target 2 creatures
Saving Throw Will

You create a subtle dissonance between creatures, driving them apart. Each target must attempt a Will save.


Critical Success The creature is unaffected.

Success The creature becomes Sickened 1.

Failure The creature becomes Sickened 2. While sickened this way, it doesn't treat any other target of the spell as an ally.

Critical Failure As failure, and it can't end a move action within 10 feet of any other target as long as it is sickened.


Heightened (+2) You can target one additional creature.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.