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Distracting DecoyFocus 1


Uncommonโ€‹Concentrateโ€‹Focusโ€‹Rangerโ€‹Visualโ€‹
Source Pathfinder Howl of the Wild
Cast One Action
Range 10 feet
Target 1 creature
Saving Throw Will

You conjure a colorful, fast-moving shape, such as a small bird or other animal that draws your target's eye. They must attempt a Will save.


Success The creature is unaffected.

Failure The creature is Off-Guard until the start of your next turn.

Critical Failure As failure, but the creature also takes a โ€“2 circumstance penalty to attacks while it's off-guard.

Spell Effect: Distracting Decoy


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Ranger

This indicates abilities from the ranger class.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.