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Infectious MelodySpell 4


AuditoryConcentrateManipulateMental
Source Pathfinder Impossible Magic
Traditions Occult
Cast Two Actions
Area 15-foot emanation
Target enemies in the area
Duration varies
Saving Throw Will

You call forth the chords of a tune so catchy that foes hearing it can't help but sing along, making it harder for them to communicate. Each target must attempt a Will save.


Critical Success The creature is unaffected.

Success For 1 round, the creature can communicate only by singing along to the melody. They can speak only on their turn, and they must take the Perform action when they do. The result of the Performance check determines how well they sang, but the creature still communicates the information regardless of the result, which has no further mechanical impact than the time spent to take the action. A single Perform check is sufficient for any amount of speaking on the creature's turn. This effect might interfere with verbal components of spells or other linguistic abilities that rely on precise speech; in order to use such an ability successfully, the creature must succeed at a DC 5 flat.

In addition, the creature takes a -2 status penalty on linguistic Intimidation checks, as singing its threats saps away some of the menace. The creature's constant humming of the tune also makes it nearly impossible for the creature to remain Undetected.

Spell Effect: Infectious Melody (Success)

Failure As success, but the duration is 3 rounds.

Spell Effect: Infectious Melody (Failure)

Critical Failure As success, but the duration is 1 hour.

Spell Effect: Infectious Melody (Critical Failure)


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.