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Thrall ChargeCantrip 1


UncommonCantripConcentrateManipulateNecromancer
Source Pathfinder Impossible Magic
Cast Two Actions
Range 30 feet
Target 1 of your thralls

You urge a thrall to move and attack. You command the target thrall to Stride and then make a Strike that deals an additional 1d6 damage. You can destroy the thrall as part of this Strike to add a status bonus to the Strike's damage equal to this spell's rank.


Heightened (2nd) The additional damage increases to 2d6.

Heightened (6th) The additional damage increases to 3d6.

Heightened (10th) The additional damage increases to 4d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Necromancer

This indicates abilities from the necromancer class.