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OverstuffFocus 1


Uncommonโ€‹Clericโ€‹Concentrateโ€‹Focusโ€‹Manipulateโ€‹
Source Pathfinder Player Core
Cast Two Actions
Range 30 feet
Target 1 living creature
Saving Throw Fortitude

Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save. A target sickened by this spell takes a โ€“10-foot status penalty to its Speed until it's no longer sickened.


Critical Success The target is unaffected.

Success The target is Sickened 1, but if it spends an action to end the condition, it succeeds automatically.

Failure The target is sickened 1.

Critical Failure The target is Sickened 2.

Spell Effect: Overstuff


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cleric

This indicates abilities from the cleric class.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Focus

Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Furthermore, you cast focus spells using a special pool of Focus Pointsโ€”you can't prepare a focus spell in a spell slot or use your spell slots to cast focus spells; similarly, you can't spend your Focus Points to cast spells that aren't focus spells.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.