Whispers of a Dead GoddessSpell 5
Source Pathfinder Lost Omens High Seas
Traditions Divine, Occult
Cast

Area 15-foot burst
Range 60
Duration sustained up to 1 minute
Saving Throw Will
The mysterious whispers that fill the Mordant Spire, which some believe to be the voice of the dead goddess Acavna, become audible. A creature in the area when this Spell is Cast or who enters the area must attempt a Will save.
Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.
Success The target becomes Stunned 1, listening to the whispers.
Failure As success, and the creature will not voluntarily leave the area for 1 round.
Critical Failure As failure, and you can whisper a single course of action to each creature that critically failed, with the effects of suggestion. The effect ends on a creature if you stop sustaining the spell or the creature leaves the area.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
IncapacitationAn ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.